Sorry for this tangent, but this is a game that might have been lost behind obsolete copy protection if that protection scheme had not been broken. Score one more for the anti-DRM team, and there’s now a poster child for the need to be able to circumvent DRM schemes to, actually, protect copyright holders and to, actually, encourage economic development. So, one of the real reasons for DRM is revealed: to kill old software behind obsolete barriers in order to create artificial scarcity and build in planned unilateral obsolescence.
Okay, now, back to the main topic:
Andy Looney included the news in this week’s weekly news, naturally:
Icebreaker 2 will make its official debut on July 28th at the tenth Classic Gaming Expo, held at the Riviera casino in Las Vegas. (Pre-orders not picked up at the show will be mailed out immediately afterwards.)
There’s a video preview of the game Andy posted:
I guess it’s time to dust off that 3DO again!
As another aside, while browsing around grabbing URLs for this, I was gandering are a page about pyramid obsession and scrolled down to find Andy’s “across” navigation:
It’s a bit synchronicity that I was browsing through some Xanadu information last night, but I like the idea of putting asynchronous navigation where there’s major tangents to the primary organization. Deep down, I feel like there the “across” that points northeast should occur before the “next” that points east, but I like it.
Using various “across” navigational icons, I might use them to mean thinks like “more general,” “more specific,” “see also,” and “see instead.” But, while it’s a good scheme, the main issue is that the navigation icons should be clear and concise and a taxonomy like I’m thinking is too complex to be represented by single icons. For example, the navigation would get immediately cluttered and confused if there were, say, two “see also” links.