Game developer gets gamed by players

So there’s a recent kerfuffle involving accusations of corruption in EVE Online, the game not the ecofeminism. There were some accusations of the developer colluding with favored players that created a stir. Then, after a delay, the game company responds that they’ve been framed; via Slashdot:

“The objective of this scheme was to permanently paint CCP as a biased and corrupt company that favors a select group of players over the rest of our community. In this particular case, instead of receiving notification of a possible problem and sufficient time to examine and address it, we faced a coordinated and hostile attack executed on our forums, Digg, Wikipedia, Slashdot, and other outlets at the beginning of a three-day weekend.”

Now, to pull in a thread: this was that game that got press back in 2005 for having a wildly deep in-game conspiracy that took 12 months to arrange. There were scanned magazine pages that are online describing the caper. [cache, also]

Back to the present, there’s a conspiracy involving a group of players that embroils the game developers of the game in which complex capers are enacted in a real life caper. Now, that’s ironic and deeply interesting.

I was pretty impressed by the 12 month quest that the players created for themselves back in 2005, but today I find myself reflecting that this is a game where the players have forced the developers to play a part in a game-related quest designed by the players. The players gamed the developers and nerfed the game and the developers in real life.

mmorpg, eve online, quests, conspiracy, irony, petard