Mirror’s Edge, Parkour-Continuum

There’s a video of game play at “Mirror’s Edge: Mirror’s Edge DLC In Motion“:

“As someone who has never had occasion to play the game, this video, with its vertigo-inducing visuals and that catchy Still Alive song has certainly got me wondering what I’ve been missing. While I’m not a big fan of Time Trials, I have been known to get excited about hopping from colored box to colored box, and there’s certainly a lot of that going on here.”

It’s like a modern mash-up of Parkour and Continuum!

I had a flashback to a game I’ve sorely missed many times over the years: Continuum. I think my first dabble with emulation of DOS was for Continuum. Ah, that was a game! Er, was it a game? Like PilotWings 64 and Tranquility [also] … it’s radical singleplayer already done right!

Come to think of it, isn’t Parkour a modern athletic re-versioning of dérive? Is this strain of “radical singleplayer” another form of drift as well? I wonder what an intentionally Situationalist video game would look like, or maybe that’s an oxymoron of sorts?