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"As opposed to films, books and TV, as a medium it is more of a challenge to produce a game in order to tell a story. In TV, film and theatre, the creator has control over how he gives the story to the viewer – it's easier to control the emotions and feelings expected from the viewer.
But in our case we always have to think about how players might react to each depiction of a character or storyline, and that's the part we can't predict. Nevertheless we have to make these predictions to a certain degree, and incorporate this into our work. So it's more of a challenge, and we have to make games that resonate people's feelings. This requires a really high degree of technique, and in that way we are not quite as lucky as TV and film producers."
"But if we manage to get over this hurdle, then I regard videogames as a greater medium to provide people with deep emotional and exciting experiences."
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"This is a tongue-in-cheek look at what happens when a small community, including some wily puppets, takes on city hall."
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"The disgruntled can now organize, publish, and protest on their own, without using any professional media outlet. Until recently organizations of all stripes were better able to get their messages into the media than any motley groups of individuals. That is no longer true, because two critical organizational advantages—the ability to coordinate group effort and to coordinate group access to the means of publishing—are now ubiquitous, global, and free."
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"Jo Guldi is the Mellon Postdoctoral Fellow in Digital History at the University of Chicago."